Patch changes
Every patch, each number on this site is checked against the current game build. This page lists what moved — and when nothing did. It is not a copy of the official patch notes: anything outside the stats published here is left to those, linked from each entry. Changes to the site itself are listed on the site updates page.
Update 43.1
verified 11 Sep 2026No stat changes. LMG recoil by stance and vehicle damage adjusted.
- Weapons
The M249, RPD and MG3 are harder to control when crouched or prone (M249: crouch modifier 0.54 → 0.70, prone 0.22 → 0.32). The RPD and MG3 also lost their standing-recoil bonus.
- Weapons
Vehicle damage: M249 and RPD 1.1× → 1.0×, MG3 1.25× → 1.1×. The Lynx AMR keeps its 8.75×.
Also announced, outside the stats tracked here: LMG aim-down-sight speed, LMG spawn rates, boat durability and parachute heights. Official patch notes ↗
Update 42.3
verified 16 Aug 2026RPD added. LMG reloads and recoil adjusted.
- Roster
New: RPD — 43 damage, 750 rpm, 50-round drum, 7.62mm. Takes an optic, magazine and stock, but no foregrip or muzzle attachment. World spawn on every map.
Also announced, outside the stats tracked here: faster LMG reloads and less horizontal recoil on all LMGs (pattern and animation changes, outside the stats shown here), and higher health on several vehicles. Official patch notes ↗
Update 42.2
verified 20 Jul 2026No weapon, throwable or healing changes — every value verified unchanged.
Also announced, outside the stats tracked here: map, tutorial and interface changes only. Official patch notes ↗
Update 42.1
verified 17 Jun 2026SLR buffed. Six weapons removed.
- Weapons
SLR: muzzle velocity 840 → 870 m/s and less left-hand drift in the recoil pattern.
- Roster
Removed from world spawns and the store: Mosin-Nagant, R45, DP-28, PP-19 Bizon, P1911 and QBU88. Their pages stay up for reference.
↳ "verified" is the date the stats on this site were checked against that build, not the patch's release date. Earlier updates predate this log.