throwable damage, measured.
Explosion damage, blast radius, and falloff for PUBG Update 42.2 — the actual values from the current game build, not estimates. Damage follows base × falloff(distance ÷ radius) — every figure below is computed from that, nothing is hand-typed.
Kill radius
distance where damage ≥ 100 HP — unarmored, fully exposedSolid bar: guaranteed kill on a full-health, unarmored target. Faint bar: any damage at all. Real hits land lower — see the exposure note below.
C4
1337 damage at contact · 25 m radius| Distance | Max damage |
|---|---|
| 0 m | 1337 |
| 1 m | 1213 |
| 2 m | 1090 |
| 3 m | 966 |
| 5 m | 719 |
| 7.5 m | 409 |
| 10 m | 100 |
| 15 m | 75 |
| 20 m | 44 |
- Kill radius
- 10 m
- Fuse †
- ≈16 s after planting
- Damage vs structures
- 1000
- Bounciness
- 0.1
Frag Grenade
500 damage at contact · 10 m radius| Distance | Max damage |
|---|---|
| 0 m | 500 |
| 1 m | 386 |
| 2 m | 271 |
| 3 m | 157 |
| 5 m | 85 |
| 7.5 m | 60 |
- Kill radius
- 3.5 m
- Fuse †
- 5 s, cookable
- Damage vs structures
- 150
- Throw speed
- 15 m/s
- Bounciness
- 0.27
Sticky Bomb
300 damage at contact · 4 m radius| Distance | Max damage |
|---|---|
| 0 m | 300 |
| 1 m | 226 |
| 2 m | 151 |
| 3 m | 77 |
- Kill radius
- 2.7 m
- Fuse †
- 3 s after sticking
- Damage vs structures
- 500
- Throw speed
- 15 m/s
- Bounciness
- 0.1
Molotov Cocktail
area denial — burn fieldDirect hit
20
damage on impact, within 1 m
In the flames
10 / tick
the burn refreshes while you stand in fire and keeps ticking for 4 s after you leave
Spread fire
4 / tick
weaker flames that crawl along walls and floors — up to 10 s
Burn damage lands as repeated ticks — "10 / tick" means 10 damage each time the burn ticks. The tick rate can't be verified to the same standard as the rest of these figures yet, so we show per-tick values rather than an approximate HP-per-second number. Practical read: the fire pool is the threat — step out early and you still take the 4 s afterburn.
Utility
Smoke Grenade
No damage. Creates a vision-blocking smoke screen — the cloud itself is a particle effect, not a damage volume.
Flashbang
No damage. Blinds and deafens within a 20 m effect radius; intensity depends on facing and line of sight.
How to read these numbers
- Figures are maximums — a fully exposed, standing target at the given distance from the blast center. PUBG computes explosion damage from how much of the body is exposed, so going prone or taking cover reduces the actual damage; that reduction is geometric, not a fixed stat.
- Damage values ignore armor. A kill inside the marked radius assumes a full-health, unarmored target.
- Fuse timers (marked †) are verified by hand in-game — like the armor constants — rather than read from the same source as the damage figures, and re-checked whenever a patch touches throwables.