field manual / consumables

heal & boost, timed.

Cast times and effects for every healing and boost item in PUBG Update 42.2 — the actual values from the current game build, not estimates or figures copied from older guides.

Healing

4 items
Item Use time Restores HP / s of use Heals past 75? Space
Bandage 3 s 4 HP per tick for 2.9 s (cap 75) cap 75 2
First Aid Kit 5.9 s 75 HP over 2 s (cap 75) 12.7 cap 75 10
Med Kit 6 s 100 HP instantly 16.7 to 100 15
Battle Ready Kit 8 s 100 HP instantly 12.5 to 100 20

The bandage heals in ticks; its exact tick cadence can't be verified to the same standard as the rest of these figures, so it's shown per-tick instead of being approximated. With a teammate's Trauma Bag active, the bandage ticks heal 6 HP instead of 4 and the First Aid Kit's heal window shortens — both read from the same buff data.

Boost

gauge fills toward 100
Energy Drink +40 boost · 4 s use · space 4
Painkiller +60 boost · 5.9 s use · space 6
Adrenaline Syringe +100 boost · 5.9 s use · space 10

Boost drains over time and regenerates health while active — higher segments also add move speed. One Adrenaline Syringe fills the bar completely; Painkiller + Energy Drink together reach 100.

Where these numbers come from

Cast times, heal amounts, and boost values are the actual values from PUBG Update 42.2 — the same numbers the game itself uses, kept current with each patch. Where a value can't be verified to that standard (the bandage's tick cadence, the syringe's fill-to-100 behavior), it is described rather than silently guessed.