Frequently asked questions
Using the site
How do I look up a weapon?
Open the Reference page and pick any of the 52 weapons, grouped by class (Rifle, DMR, Sniper, SMG, LMG, Shotgun, Pistol). Each weapon's page shows its base stats, damage falloff and bullet-velocity curves, per-zone damage, recoil values, and which attachments fit it.
Where can I see what changed in the latest patch?
The Changes page lists, patch by patch, which of the stats on this site moved and which stayed the same — verified against the current game build (Update 43.1). Anything outside those stats is left to the official patch notes, which are linked from each entry.
How are DPS and time to kill calculated?
DPS is the damage of one hit multiplied by the weapon's cyclic rate. Time to kill is the delay from the first shot to the killing shot at that rate, with every shot landing on the same zone — a best-case ceiling, not an average fight. A one-shot kill reads 0 s. Shotgun figures assume every pellet lands. Weapon pages show the point-blank, no-armor case; the calculator gives any armor and distance.
How does the damage calculator work?
Pick a weapon, choose the target's helmet and vest level, and drag the distance slider. The body figure shows the damage each hit zone takes and how many hits it takes to kill, updating live. Toggle between "Damage" and "Hits to kill" depending on which you want to read.
What do the colours on the body figure mean?
They show hits-to-kill at a glance — red means a one-shot kill on that zone, and the colour cools through to grey as it takes more hits. So you can see instantly where a weapon is lethal under the armour and distance you've set.
Does the calculator account for armour and distance?
Yes. Helmet reduces head and neck damage; vest reduces torso and pelvis damage; limbs are unarmoured. Distance applies the weapon's real damage falloff curve. The numbers reflect all three together.
Can I share or bookmark a specific setup?
Yes — the weapon, armour, distance, and display mode are all stored in the page URL. Copy the link and whoever opens it sees the exact same calculation. The same works on the comparison page for a specific set of weapons.
How do I compare weapons?
Open the Compare page and pick two to four weapons. You get their stats side by side, their falloff and velocity curves overlaid on the same axes, and each weapon's per-zone damage at whatever armour and distance you choose.
About the data
Where do these numbers come from?
They're the actual values from the current PUBG build — the damage, falloff, recoil, and attachment data the game itself uses — kept current with each patch. They're not estimates or figures copied from older guides.
What patch is this based on?
The current patch is shown in the site header and footer. When PUBG updates, the data is refreshed to match.
How often is it updated?
Each game patch that changes weapon balance. The patch version on every page tells you what build the numbers reflect, so you always know how current they are.
Are these numbers exact?
Yes — they're read directly from the game's own data rather than estimated from match results, so the values are the ones the game actually uses.