Mk12
The Mk12 is a 5.56mm designated marksman rifle. It carries about 0.18 s between shots and a 2.5 s reload. Against an unarmored target at point-blank range, a torso shot deals 45.2 damage (3 hits to kill) and a head shot deals 101.1 (one hit).
Trajectory
1.00 → 0.79 over 400m
Zone damage point-blank, unarmored
representative bone shown↳ representative bone per zone: Head→head, Torso→spine_02 (baseline 1.0, not the inflated spine_03 1.1), Arm→upperarm, Leg→thigh, Pelvis→pelvis. The detail table on the reference page shows the full bone breakdown.
Field notes
reviewed for Update 42.3The Mk12 is the 5.56 marksman rifle you pick for trajectory. Its 900 m/s muzzle velocity is the second-fastest of any DMR — only the Mini-14 (990 m/s) sends a flatter shot — which makes leading a moving target at 200–300 m noticeably more forgiving than with the 7.62 DMRs.
Its 43 base damage barely edges the Mini-14 and QBU88 (42 each), so what separates it inside the 5.56 trio is the kit: the Mk12 carries a lower rail and takes a foregrip, something only one other DMR in the game (the SKS) can say. With a grip and a compensator fitted, its 330 rpm single-fire spam stays on target well enough to function as a poor man's auto at mid range.
The trade against the 7.62 DMRs is the usual caliber math: the SLR and Mk14 hit harder per shot, but the Mk12 asks less of your recoil control and its ammo shares a pool with your 5.56 rifle.
- One of only two DMRs with a foregrip slot (the other is the SKS).
- 900 m/s muzzle velocity — second among all DMRs, behind the Mini-14.
- Full four-slot kit: optic, magazine, muzzle, and lower rail.
- 2.5 s reload, like all 5.56 DMRs — over half a second quicker than the 7.62 DMRs' 3.1 s.
Recoil
- Vert. min
- 0.05
- Vert. var.
- 0.1
- Horiz. tend.
- 0.05
- Speed V
- 11.5
- Speed H
- 11.0